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Ability Losses

The loss of ability to perform an action in the game.
Example: Game masters in roleplaying games can sometimes be forced to
invent events that are unavoidable to the players to strip them of equipment that
gives the abilities that disrupt the game balance.


Instantiates: Gain Competence, Continuous Goals, Character Development,
Penalties, Downtime, Player Elimination, Limited Set of Actions, Varied
Gameplay, Gain Ownership
Modulates: Damage, Player Balance, New Abilities, Narrative Structures,
Right Level of Difficulty, Right Level of Complexity, Spawning, Player Killing
Instantiated by: Movement Limitations, Ultra-Powerful Events, Role Reversal
Modulated by: Time Limits, Units, Balancing Effects, Indirect Control, Game
Masters, Negotiation, New Abilities
Potentially conflicting with: Competence Areas, Illusion of Influence,
Save-Load Cycles, Freedom of Choice, Consistent Reality Logic, Perceived
Chance to Succeed, Narrative Structures

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